PS5/XSX
C# / Unity
C# / Unity
- Xbox Series Integration
- PS5 Integration
- Multiplayer sessions
- TRC & XR Certification
Nintendo Switch
C++ / LUA
C++ / LUA
- Full Engine Port
- Build Pipeline
- Nex/Pia implementation
- Certification
PS4 / XB1
C# / Unity
C# / Unity
- Console-friendly UI/UX
- Platform Integrations
- Performance Optimisation
- TRC & XR Certification
PC / PS4 / Linux
C++ / Unreal Engine 4
C++ / Unreal Engine 4
- Cross-Platform Video
- Community Localization
- Gameplay
- PS4 & Linux Build
PC
C++ / Unreal Engine 4
C++ / Unreal Engine 4
- Core Gameplay Classes
- AI System
- HUD
- Infrastructure
PS4
C++ / LUA
C++ / LUA
- Full Engine Port
- Build Pipeline
- Networking/Matchmaking
- TRC
PC / Kinect 2.0
C++ / HLSL
C++ / HLSL
- Stereoscopy
- Shaders
- Kinect
- MIDI
Steam / PC
C++ / LUA / Love2D
C++ / LUA / Love2D
- Networking
- Matchmaking
- Steamworks
- Analytics
PS4
C++ / LUA / CryEngine
C++ / LUA / CryEngine
- AI
- Movement
- Terrain
- Tools
PC
C++ / HPL2
C++ / HPL2
- AI / Movement
- Visual Effects
- FBX Pipeline
- Tools
PC
C++ / HLSL
C++ / HLSL
- Gameplay
- Vision FX
- HUD
- Vehicles
Xbox360 / PC
C++ / HLSL / LUA
C++ / HLSL / LUA
- Camera
- Player Controls
- Pathfinding
- Behavior AI
iPhone / iPad
C++ / ObjectiveC
C++ / ObjectiveC
- Gameplay
- Graphics
- Monetisation
- Localisation
Xbox360 / Kinect
C++ / HLSL / MaxScript
C++ / HLSL / MaxScript
- Production Pipeline
- Material System
- HDR Graphics Pipeline
- Spherical Harmonic Lighting
Windows Phone 7
C# / XNA
C# / XNA
- Shift C++ -> C# Porting
- Phone 7 Optimisation & Certification
- Microsoft ReMIX Conference
- XNA training @ MIC
PC
C# / XNA
C# / XNA
- Gameplay
- Combo Matching System
- AI Player
- Multiplayer